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AI Insights · Timothy · January 2022

Top 5 Miner Games on Android in Saudi Arabia Q4 2021

Explore the performance metrics of the top 5 miner games on the Android platform in Saudi Arabia during Q4 2021, including downloads, revenue, and active users.

Top 5 Miner Games on Android in Saudi Arabia Q4 2021

During the fourth quarter of 2021, the top 5 miner games on the Android platform in Saudi Arabia displayed varied performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at the trends for these popular games.

Diggy's Adventure: Puzzle Tomb saw its weekly revenue peak at $1.2K in early November before stabilizing around $500-$600 towards the end of the quarter. Weekly downloads, however, were absent for most of the quarter, with the last recorded downloads in mid-October. The game maintained a steady decline in weekly active users, starting from 2K in late September and dropping to around 1.4K by year-end.

Gold & Goblins: Idle Merger experienced a surge in weekly downloads, especially in late October with 10.2K downloads, and early November hitting 11.2K. This period also saw a peak in weekly revenue, reaching approximately $1K. Weekly active users exhibited a significant increase, peaking at 23.3K in early November before settling around 9.3K by the end of December.

Idle Miner Tycoon: Gold & Cash showed consistent weekly downloads, peaking at 5.4K in late September. The game's weekly revenue remained relatively stable, fluctuating between $60 and $210, with a noticeable peak at $205 in late November. Weekly active users varied slightly, starting at 30.6K and ending the quarter at 21.2K.

Stone Miner had a strong start with weekly downloads peaking at 7.6K in early October. Weekly revenue, however, remained minimal, with the highest recorded at $53 in late September. Active users saw a gradual decline from 16.2K in late September to around 8.2K by the end of December.

Coal Mining Inc. showed steady weekly downloads, fluctuating around 300-400 throughout the quarter. The weekly revenue was generally low, with a peak of $76 in late November. Active users also displayed a declining trend, starting at 4K in late September and dropping to approximately 2.5K by the end of the year.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022